Then a monster can easily get closer to player and at the same time choose the path which has fewer harmful effects. If a gas trap is triggered, you can use a "danger" heat map. Another could be about proximity to health pickups, or proximity to cover, or proximity to open space if a monster likes to keep distance and shoot. For example one heat map is about proximity to player. It's really good at combining several concerns, because you can generate a couple of heat maps for different concerns and add them up. You only need to do the path generation once, and it scales very well with the number of monsters.Ģ. This has at least two notable advantages:ġ. Then a monster simply examines all adjacent squares and selects the one with lowest number. You can start with 0 at player position, and from that point use a simple floodfill algorithm, putting down increasing numbers with each step. Basically it's about generating a heatmap for all the squares on the level. It's just we're both used to and accepting of such horrors happening to men, but because it's happening to women, who we do not dehumanize the same way, it's not going down as easily as before.A fascinating AI technique is used in one of the best roguelikes, Brogue. While it's true that the LoU2 can be argued is more brutal than many games, I don't think it's anything truly new. So, if your ugly or poor or part of a hated minority, then you might not get it), while men are humanized. Women get to enjoy some extra measure of social protection (which can be easily negated for a hundred different ways because the final decision of whether that protection sticks is in the hands of men. This particular thing is especially harmful because it's a clear cut example of patriarchy hurting both sexes. The end result being that we don't like to see women hurt the way we like to see men hurt. It's just we're both used to and accepting of such horrors happening to men, but because it's happening to women, who we do not dehumanize the same way, it's not going down as easily as before. So, if your ugly or poor or part of a hated minority, then you might not get it) but only because they have more substantial rights as human beings denied, while men are dehumanized. Plus a thousand other things like their child birthing and rearing purposes and other cultures influence that did view women as people to some extent having an influence and so on. Some medieval dude was going "well, it's not like we can actually give women protection under the law, that'd be absurd, but maybe we can tell the guys to cut that rape shit out, atleast for the pretty/wealthy ones" The reason you have stuff like knights being told that honorable people don't hurt women is because they otherwise would have no recourse. You can see this reflected in stuff like chivalry. Being loving wives and caring mothers is what gave them a role in a society that valued machismo. Women are viewed as fragile, but kind nurturing creatures because it's through that presentation that would incentive men to not abuse them. So, social norms emerged that adapted to help with women's survival. They are only tolerated insofar as the male that owns them (the father or husband usually) does so. If we're gonna overly simplify it, you have to start with how patriarchy tends to view women as inhuman in one way or another, which means they lack rights in the eyes of the law. It's actually a really complicated question because the social trends that lead to these norms are ancient and have been justified in hundreds of different ways as times changed.
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