![]() The formula is roughly Casualties = (Base + Dice) x Strength x Modifier x CA x Ratio ![]() The ratio of Attacking unit discipline on Defending unit tactics (Deploy in a line to increase fire, move in column to walk fast, defend in a square. Unit type combat ability (the thing people like about Quality ideas) But this is where unit pips are taken into account)Īmount of troops in the attacking regiment (100-troop regiments deal 10% of 1000-troop regiments, 1k-troop regiments deal 100% damage)įire & Shock modifiers in the attacking regiment (not the pips) Each regiment's casualties are independent from the others (that's why first rank regiments take so much damage, why infantry drains so much manpower, why you need some cavalry).ĭice (unless you're using a mod (and even then, I have never seen such a mod), you only see Dice as Dice result+Difference between generals+Terrain modifier. Corollary: since France has so much manpower they don't care much about casualties, and sinc they get a +20% max morale as their 2nd NI it means that they'll be far harder to take down than expected if you don't have a huge morale boost yourself (for reference, Spain has +15% as Tradition, but not enough manpower so they can't compete).įor the purpose of determining the damage dealt by and to a single regiment, casualties are calculated. Therefore, your units' combat proficiency (combat ability, discipline, tactics, pips, pips modifiers, generals and terrain modifiers) matter a lot. First property of combat: you want low casualties when defending, but high casualties AND high max morale when attacking. Morale damage on the defending side is also dealt according to the casualties at this particular turn of the fight.īasically, it's Casualties x MAX attacking morale = Morale damage. Therefore having more morale at any point in the fight does not mean that you are necessarily winning, simply that you have a lead. Morale damage on the defending side is dealt according to MAX morale on the attacking side, not current morale (so having a higher morale gives both defense and offense). Morale does NOT affect the fighting ability of the soldiers, but the fighting ability of soldiers increases the morale damage they deal. Each regiment's morale is independent from the others (that's why you can have tooltips like X regiments in first rank, Y regiments in second rank, Z has retreated). Unless reinforcements arrive to the battle, there is no morale recovery during a battle.īattles have 'Fire' and 'Shock' phases, each lasting a day (I use indifferently day and turn).įor the purpose of determining whether a single regiment leaves the fight (morale depleted), morale is calculated. In any turn of the battle, your army is both defending (when determining how many casualties it suffers and how much morale damage is dealt to it) and attacking (when determining the same for the enemy).īattles are decided by morale: when morale is depleted, the army flees (or is completely destroyed, that's a 'stackwipe'). Result: Paradox is Swedish" Websites and WikisĮdit: sorry about the formatting, looks like reddit doesn't like my carriage returns. Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: ![]() If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. ![]() This is a sub-reddit for Europa Universalis IV. ![]() EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 ![]()
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